Xeno Phe

Xeno phe

Aliases:
Xeno is technically an alias as he has no idea what his name is

Fighter's Physical Appearance:
Age: unknown
Height: 8ft
Weight: 700lbs
Eyes: red

Xeno is an 8ft tall cybernetic monstrosity with metal wings,(Much like Marvals Arch Angel) there is really nothing fancy about Xeno's body much because he was only a prototype not a finished product, it is a standard metal color

Fighter's Personality: Xeno's personality is that of someone trying to make up for what he is...he is generally a good person, but has rather severe mental fracturing due to what was done to him, and is prone to fits of rage otherwise known as Berserk when provoked, and for some odd reason can only be calmed by either destroying the source, or by a woman...

Fighter's Overall Fighting Style:
Xeno's fighting style is very chaotic and seems to have no real form, in truth he has no style of fighting, he merely uses what he needs/has and viciously attacks whatever has the misfortune of being in his way.


Fighter's Power/Abilities/Skills:
Xeno's cyborg body is emensly durable and possesses incredible strength and surprising speed for something so large...due to the experiments done upon him he has minor magics of creation, mostly in the form of creating small simple (no moving parts) objects, he also has some ability to manipulate balefire, not the stuff from WoD that erases things from existance but more along the lines of hell fire, mostly he can use it to attack in the form of bolts of Balefire or create a defensive field, that will protect him against all forms of water/ice attacks, and anyone physically attacking him will be harmed by the contact. When angered Xeno has a tendency to "loose it" and go berserk...he stops at nothing, and ignores everything to destroy the source of that anger...

1.) Minor creation magics
2.) Manipulation of balefire
3.) Berserk
4.) Enhanced durability, strength and agility/speed

Fighter's Weapons/Equipment:
Tail: Xeno's tail is very agile and capabe of normal manipulations

Charged barbed cybernetic claws: A vicious set of claws that can be extended and retracted at will, made of a strong fiberous material, and supplimented with a powerful electric charge.

Two rapid fire pulse lasers: A pair of rapid firing pulse lasers, one on each forearm, focusing on number of shots fired over power per shot

Neural disruptor: Fires a concentrated ball of energy that interferes with the neural pathways and signals of an organic brain

Inertial barrier: basically a barrier of repulsion around Xeno that will cause many physical and magical projectiles to miss their mark

Chameleon skin: Xeno's body has the ability to assume the the colors of his surroundings almost flawlessly, making him extremely difficult to detect

Fighter's History/Life Story:
Xeno remembers nothing from his life, but a great respect for woman, though he doesn't know why. He was once a human mage that was captured through use of the neural disrupter to participate in an experiment with two pronged agenda...

1.) Find out how much cybernetics can be added to a human before cyberpsychosis sets in.
2.) To create a superior soldier, a cyborg with magical abilities

The experiment was a success. Though minor, Xeno's magical abilities are unheard of, considering his cyborg body and almost total lack of organic material left within his body (his brain is all that is left, and parts of that are computerized)

As stated before Xeno's upgrade to his body has negated his magical abilities, but has added many new abilities through the use of technology

Fighters E-mail
oni_sama666@hotmail.com