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![]() Jhones Narenthia
![]() "Arrow of the Sun," "Iron Wolf," "Lightless Suns," "Wreched(derogatory)."
Fighter's Physical Appearance:
Age: Unknown, looks about 25.
Height: 6'0"
Weight: 200lbs.
Eyes: green
When Jhones has channeled essence, a mark appears on his forhead, in the shape of an empty golden ring. And should he channel more of essence, Jhones' form is haloed by glimmering lights, of golds, purples, and dark blues. Should he channel alot of essence, Jhones' anime(the halo) forms into a large shaded raven.
Fighter's Personality:
Cold, if he was a season, it'd be the Ice Age for eternity.
Fighter's Overall Fighting Style:
Freestyle.
Not having a true master to learn under besides archery, Jhones has taken it upon himself to train in combat.
He has taken a preference to using single handed long swords and basic brawling.
Fighter's Abilities:
This is where Jhones truely shines. Literly.
Charms: Archery
1. Wise arrow:
Jhones infuses his drawn arrow with essence and fires a shot true and right. it always hits it's mark. (not really true in this style, but, I'm making it as it hits where the target WILL be, not where it is. It's still catchable, it's just really fast.)
2. Firey arrow:
Charging essence into his bolt, Jhones causes his flying projectile to catch ablaze with fire.
3. Phantom arrow:
Jhones needs not worry if he runs out of arrows, seeing how he can create more from pure essence.
4. Arrow storm:
Within a blink, Jhones empties his quiver into a group of attackers. Best used agenst medium to large groups.
5. Rain of feathery death:
After launching an arrow, Jhones can create duplicates of it.
6. Trance on unhesitating speed:
Within the blink of an eye, Jhones can unleash a veritable storm of arrows, upon one person.
Charms: Brawling
1. Burning fist:
Jhones' normal unarmed attacks cause more damage. (this is purely up to the target, IF, they let themselves get hit.)
Charms: Melee(sword)
1. Retrive the fallen weapon:
With a motion, Jhones can recall his sword, if it is knocked from his hand.
2. One weapon, two blows:
Infusing his sword with essence, Jhones can make two lighting quick attacks in the space of one slash.
3. Golden essence block:
This allows Jhones to parry weapon attacks with unearring accuracy.
Charms: Endurance
1. Ox body technique:
This constant charm allows Jhones to take more punishment then a normal human.
Charms: Atheltics
1. Graceful Crane stance:
Jhones can keep his ballance, nomatter what he's standing on.
Charms: Dodge
1. Reed in the wind:
Allows Jhones to glimpse at the enemies attack and prepare a sutible dodge.
2. Shadow over water:
A stronger version of RitW, allows Jhones to dodge an attack compleatly.
Charms: Combos
1. True Fire Arrow:
Jhones combines the powers of the Wise arrow and Firey arrow charms.
2. Graceful Essence Block:
Jhones combines the abilities of the Graceful Crane stance and Golden essence Block charms.
3. Wise Phantom arrow:
Jhones combines the Wise arrow and Phantom arrow charms.
4. Phantom Fire arrow:
Jhones combines the Phantom arrow and Firey arrow charms.
5. Phantom Trance:
Jhones combines the charms Phantom Arrow and Trance of Unhesatating speed.
6. Phantom Arrow Storm:
Jhones combines the powers of the Phantom arrow and Arrow Storm charms.
7. Trance of Phantom Feathery Death Storm:
Jhones combines the Phantom arrow, Trance of Unhesitating speed, Rain of Feathery Death and Arrow storm charms.
Fighter's Weapons/Equipment:
Jhones uses a straight sword he found after a raid on a Slave traders home, he has then dubbed it, "Light bearer."
Jhones also has a long bow, and two quivers of shooting arrows.
For armor, he wears a Buff jacket. (Something similar to Vash the Stampede's jacket.)
Fighter's History/Life Story:
Jhones was born to the lands of the east, The realm of Wood they called it. He called Thorns home, that is till five years after his birth when the Death Lord, Mask of Winters appeared with his Corpse/capitol Juggernaut. When the day came that Thorns fell, Jhones and his family had already left the land. After years of traviling, and the unforunate death of his mother to wildmen, they reached the Trade city of Nexus. There his father began his trade as a smith and he enrolled in the local Milita.
A few years pass, ten to be factual, and Jhones has gained a reputation as being a "God of the Bow and Arrow," due to his unrivaled skill with said weaponry. And one day, he was challanged to an archery contest by an unknown person. Jhones, who's ego had grown by that time, accepted the challange and though he'd easly defeat this person.
When the day of the contest was held, Jhones Father was murdered, and he, with the depression of knowing the last of your kin was dead, lost the match. Shortly afterwards, Jhones was fired from the Milita and resigned to become a convoy merc. One one of his trips, he was guarding the convoy of a perky merchent names Kadir. This peticular merchent was a weird one, and by that time, Jhones had worked as a merc for nearly eight years and he had seen some weird customers, but none of them had hit on him.
Well, to make a very long story short, Jhones had traveled with Kadir to a small port city in the souther realm. There he parted with Kadir and started work as a freelance... well, anything. One night he was hired to hunt some rere animals, and when he tried to snag a wild bird, he was attacked by a strange and very deadly wild woman. Another job he took, was to rescue the city's regents daughter, who was kidnapped by a slaver.
During a raid of the slaver's warehouse, Jhones picked up a straight sword he now uses, and he was awakened to his destiny. When he overheard the fate of the princess' maid, who was captued with her, he snapped. Jhones wasn't quite sure why he did, he just did. And at that moment, his fate was taken by the Unconqured Sun.
To this day, Jhones lives as a Night caste, the eyes and ears of the unconqured sun, to spy and watch for the signs of the Death lords and their damned Abyssal Exalted, the dark mirrors of the Solars.
Contact Info:
ramza_01@sdf-1.com
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