Zul Zorander

Zul Zorander


Aliases:
none that can be spoken with out first cutting out your tongue

Physical Appearance
Age: 568
Height: 6’2"
Weight: 190
Eyes: white on white

Fighter's Personality:
A slave to his cult, he thinks on his own but would not even think of doing something against the cult. Zul has very little sense of humor unless of course it involves death. Thinks that all other people are wrong in what ever they think and unless they submit to his cult they well be killed. But other then that hes an ok guy.

Fighter's Overall Fighting Style:
Major Elemental Sorcery
Minors: Alchemy, Illusionist, and Summoning

Fighter's Power/Abilities/Skills:
Wizard’s fire: Spell, Is cast out of Zul`s hands with not much more then a thought. It’s basically any thing from a big ball of fire to a little wisp heat. (Zul does need his hands free to cast and guide the fire other wise it well go out of control)

Ice: Spell/alchemy, using a little of one of he many dust/powders Zul has made. He casts a bluish looking dust into the air with the help of some magic Zul makes the air colder and the dust collects the cold moister in the air forming ice. This spell can be used in many different ways from freezing the ground around another person to make the ground slippery to being cast with force so it causes the ice to fly at the opponent in deadly spikes.

Mirror image: (like this one is hard to figure out) spell/alchemy/illusion, using a yellowish mixture from one of his many in his cloak. He casts the mixture into the air and with the speaking of some odd words. 3 to 4 images appear spinning around Zul. All the images appear to be the exact same as Zul when he casts them. However the images of him won’t attack and if they are attacked the fake ones well disappear.

Shield: Spell, A spell used to stop magic and fast moving attacks. The basic purpose is that it well stop any thing moving at a very fast speed and/or most types of magic. So say you shot fire at the shield, the fire would slam into the shield and not hurt Zul but if you come up to him and swing a punch it well pass thru the shield and hit Zul. If a large amount of the shield is damaged then Zul well get a headache (the more damage done to the shield the more it hurts Zul the pain can get great enough to knockout or even kill Zul)
Item enchant: spell, this enchants a weapon or armor with elemental attributes.
Zul uses this ability to enchant his dagger and bracers with fire and ice. Fire to make the hits cast a sheet of fire over what ever he hits. And ice to add defense and make the bracers or sword cold and very hard to break.

Air control: Spell, This is basically the control over how air around Zul moves and how dense it is. With it Zul can slow a very large object that is coming at him by making the air in front of the object so think it cant move. Zul could also move a smaller object out of its intended course. (But that’s a bit harder) Zul can send a blast of very dense air at a target to push it back or block its advance.

Lighting strike: spell, this move requires almost as much control as the earth elemental, and will only work in open areas where you can see the sky and there has to be some storm clouds in the sky. Zul must concentrate on the target he wishes to hit and on the sky above. If all goes right the lighting should come down and hit his target. How ever with how hard it is to hit something the move very rarely hits the direct target but its usually very close.

Earth Elemental: Spell/summoning, If you had to put one move as Zul`s final move (well more like a last resort) it would be this move. This moves takes a couple minutes to do. Zul places both hands on the ground a calls forth the fury of the ground to come and kill. The result is a 7foot 2 ton giant peace of land, with no real special moves except that it’s very hard to stop a piece of living rock. The only side affect is that if Zul loses control of the Elemental, the elemental has no sense of who’s who and well attack anyone and every thing in its way, even Zul. Unless destroyed the only other way it can be stopped is by being un-summoned by Zul. To do this Zul must touch the summed being and say some more words.

Fighter's Weapons/Equipment:
Zul’s cloak full of pockets, metal bracers, leggings a long 10 inch wavy dagger.

Fighter's History/Life Story
Zul was once nothing more then a man that had the gift of magic he was happy then. Living with his family doing magic here and there helping with what he could. But one day a fire started and burned down a great deal of the town. The town’s people blamed Zul for the fire and were about to kill him and his family when a man came forth and made Zul an offer he said “I offer you a away out of this madness, take this dagger and be done with your family and I will save you” Zul was always a self centered man and didn’t want to did die so he took the dagger and killed his wife and 2 kids. Ever since than Zul hasn’t been the same he was granted a never ending life by the masters of the his cult and spent 300 hundred years studding the ways of magic and now is out connecting members for his cult.

Fighter's Email:
The_dam_kid@hotmail.com
AIM rossthegoon